About the Project
Problem Space
Like many other countries, unemployment in Bhutan disproportionately affects youth (ages 16-26 years), especially those living in the capital city, Thimphu. Work Flow grew out of a digital game that was played in Bhutan and facilitated by the UNDP and the Engagement Lab called Community PlanIt: Youth@Work Bhutan. The Lab used player input gathered in that game to source content for Work Flow.
Proposed Intervention
The game can be played with 8 – 30 people and relies on role playing and strategy elements as players strive to acquire skills, training, and build networks that will help them to find opportunities for employment. At the same time, players negotiate whether or not to remain in the town where they began the game, or migrate to other locations to find more resources or opportunities.
Social Impact
Work Flow relies on typical situations described by real world input from youth in Bhutan to create characters in the game that will resonate with players as they negotiate their strategy for finding resources and winning the game. Furthermore, the kinds of conversations and ideation that emerges during gameplay can lead to real world peer-to-peer networks for support and collaboration that go beyond the game itself.